Welcome to FRC M20! This game will be a little different - No one (not even me!) knows what roles will be included before the game starts.

This will be an 11-player game.


For this game we will be running a Mostly Closed Potentially Rolemadness game.

  • Days will be 72 hours long
  • Nights will be 24 hours long
  • Mafia will get a factional night kill. A Mafia member cannot carryout the night kill if they are performing another night action. A factional nightkill is mandatory, even if all Mafia members have abilities. In this case, the Mafia must decide which member will not use their action. If no member is chosen, a random member will be chosen to carryout the nightkill and their action will not be used.
  • All night actions must be set in 60 min prior to SOD.

Town win when they eliminate all Mafia, including any Traitor.


Mafia win when the number of Mafia is equal to or greater than the number of Town.


The Traitor is Mafia Aligned, but will not be part of the Mafia group chat at the beginning of the game. They will only join the Mafia group chat if the Mafia can successfully guess their identity.

Mafia will get one guess (as a group) each night. If they guess correctly, the Traitor will join their chat. However, they must be careful because they could nightkill the Traitor by mistake.

The Traitor will automatically take over the mafia nightkill if all other Mafia are killed, before they are found by the Mafia; however, they will not be added to the Mafia group chat.

The Traitor has a 50% chance to exist.


Love is neither aligned with Town or Mafia, but instead Love, as well as the two Lovers sharing a chat, must survive until the beginning of Day 3. If this is accomplished, Love wins and the game continues.

Love has a 50% chance to exist.


The Pseudojester does not start the game as aligned with any alignment, but will instead join the alignment of the player that kills or eliminates the Pseudojester.

The Pseudojester has a 50% chance to exist.

The below roles may or may not exist. Roles will be randomized prior to the start of the game, as well as quantity. Roles that are alignment-specific will be marked as such in this post.

Each role has a strength assigned to it. The strength is used to determine how many roles for a specific faction are in the game. There is a 50-50 chance of the Traitor, the Pseudojester and Love existing.

A random strength between 0 and 20 will be rolled before I choose any roles. Once the strength of one faction’s roles hits that limit, I will continue to roll all other factions until they hit approximately this limit (give or take 5)

No roles or modifiers can be hidden. All modifiers and limitations to a specific role will be included in the role card.

The number of Mafia (Not including any Traitor) will be revealed at the start of the game. Existence of any Traitor will not be confirmed at this time.

All possible roles and strengths

The Alignment Cop can only be Town aligned.
Alignment Cop Strength: 10

The Arsonist can only be Mafia or the Traitor.
Arsonist Strength: 5

The Bodyguard can be Town or Mafia but will always protect a member of their alignment.
Bodyguard Strength: 4

The Cannoneer can only be Mafia.
Cannoneer Strength: 5

Death can only be the Traitor.
Death Strength: 2

The Doctor can be any alignment.
Doctor Strength: 6

The Fruit Vendor can be any alignment.
Fruit Vendor Strength: 1

The Gunsmith can be any alignment, but cannot exist if the Inventor exists.
Gunsmith Strength: 6

The Illusioner can be any alignment.
Illusioner Strength: 5

The Innocent Child can only be Town aligned.
Innocent Child Strength: 3

The Inventor can be any alignment.
Inventor Strength: 8

The Jailkeeper can be any alignment, and cannot exist if the Jack of all Trades exists.
Jailkeeper Strength: 5

The Jack of all Trades can be any alignment, and cannot exist if the Jailkeeper exists.
Jack of all Trades Strength: 5

Love is a third party alignment that has a special win condition.
Love Strength: N/A

The Messenger can be any alignment, but cannot exist if the Neighborizer exists.
Messenger Strength: 7

The Miller can only be Town but can only exist if the Alignment Cop does.
Miller Strength: 3

The Motion Detector can be any alignment.
Motion Detector Strength: 3

The Neighborizer can be any alignment, but cannot exist if the Messenger exists.
Neighborizer Strength: 7

The Godfather can only be Mafia or the Traitor, and can only exist if the Alignment Cop exists.
Godfather Strength: 6

The Pardoner can be any alignment.
Pardoner Strength: 4

Time can only be Town.
Time Strength: 9

The Pseudojester has its own alignment.
Pseudojester Strength: N/A

The Role Cop can be any alignment.
Role Cop Strength: 8

The Roleblocker can be any alignment.
Roleblocker Strength: 6

The Tracker can be any alignment.
Tracker Strength: 6

The Watcher can only be Mafia.
Watcher Strength: 7

The number of Town and Mafia will be determined once signups end. However, we will keep as close to a 1:4, scum to town, ratio as possible.

Example Randing

Traitor: True
Love: False
Pseudo: False

Strength rolled as 16.

Round 1:
Town strength: 16
Mafia/Traitor strength: 16

Roll 1 town: (19 roles)
7 rolled, #7 on list is Fruit Vendor, strength 1
Roll 1 mafia: (18 roles)
11 rolled, #11 on list is JOAT, strength 5
Roll 1 traitor: (15 roles)
8 rolled, #8 on list is Inventor, strength 8

Round 2:
Town Strength: 15
Mafia Strength: 3
Roll 1 town: (16 roles)
13 rolled, #13 on list is Messenger, strength 7
Roll 1 mafia: (15 roles)
13 rolled, #13 on list is Pardoner, strength 4

Round 3:
Town Strength: 8
Mafia Strength: 0
Roll 1 town: (14 roles)
6 rolled, #6 on list is Doctor, strength 6

Round 4:
Town Strength: 2
Mafia Strength: 0
Roll 1 town: (13 roles)
3 rolled, #3 on list is Innocent Child, strength 3


  • Fruit Vendor
  • Messenger
  • Doctor
  • Innocent Child


  • JOAT
  • Pardoner


  • Inventor

• Mafia 451 has a built-in voting feature - to vote, click the hammer button at the top of the editing screen and type in the name of the player you’re voting.
• Days 1-2 will have a deadline elimination - whoever has the most votes when the 72 hour timer expires will be eliminated.
• Days 3 and on will have a plurality elimination - if majority is reached on a player, the day will end immediately with their elimination, but if majority isn’t reached whoever has the most votes when the timer expires will be eliminated.
If majority has been reached, stop posting immediately. Repeated or egregious failure to comply will result in a modkill.


1.) Does Roleblocking apply to daytime abilities?

Nope. Role block only affects roles with Night actions.

2.)What happens if a Role Cop checks someone without a role?

The result they get back is VANILLA. Otherwise the RC would be almost better than the Alignment Cop in this setup which would make no sense.

3.) Can the Pardoner pardon his/herself from elimination?

No. The pardoner can save everyone else from elimination though.

4.) What is the traitor’s alignment if checked by the Alignment cop?

The Traitor is still counted as town if not recruited. So an Alignment cop will get back whatever result a check on an Innocent Town would return. However if the Traitor is ever “found” by the mafia, their Alignment changes to Scum. If checked after recruited, or on the Night of recruitment the check will return Scum.

5.) What happens if the Traitor is investigated by a Cop the same Night Mafia recruit him/her?

Investigation is one of the last night actions we resolve, whereas Traitor will be before it. So if the traitor gets recruited the Cop will see them as Scum the next day.

6.) Can the neighborizer be stopped by roleblocker or jailkeeper?

No. The Neighborizer action takes place at the beginning of the night or when the Neighborizer chooses their new neighbor. All other actions are resolved at the end of night, just before start of day.

Feel free to ask below if you have any questions.

For those of you new to this site: Click the /in button at the top left of this post to join.
Please make sure to read all the rules of this site as well, some of them are quite different from Chief Delphi’s.
Links to helpful information are below.

Quin - Endgamed - Vanilla Town
laserlab - Town Innocent Child - Died N3
orangeandblack5 - Vanilla Town - Eliminated D2
Zorvo - Town Pseudojester - Died N2
tn5421 - Traitor JOAT - Eliminated D3
clonedcheese - Love - Died D2
Squirrel2412 - Mafia Bodyguard - Died D2
EllaM dwai - Vanilla Town - Eliminated D4
EricH - Survived - Mafia Doctor
ash4fun - Town iIllusioner - Died N1
Yoshi - Endgamed - Town Messanger

Important Links:
Day 1 Start
Event - Laserlab is the Innocent Child
Day 1 End - Nobody is Eliminated
Day 2 Start - Ash4fun has Died
Player Substitution - Dwai replaces EllaM
Day 2 End - Orangeandblack5 is Eliminated; Squirrel2412 and clonedcheese have Died
Day 3 Start - Zorvo has Died
Day 3 End - Tn5421 is Eliminated
Day 4 Start - Laserlab has Died
Game End - Dwai is Eliminated


Roles have been randed. Role cards are being sent out.

Please confirm IN YOUR ROLE DMS that you have received your role.
This thread will be locked until the beginning of the game, when it will automatically unlock.





Love, if they exist, only needs to survive until Day 3 to win the game.

Any Win Conditions in your DMs will not mention if the Traitor exists.

I apologize for the mistake.

If you have any questions, please ask in your DMs.

All DMs should have been sent out by now.

If you are missing your role card, please DM me and let me know ASAP.

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Day 1 will start 2022-10-07T01:00:00Z.

If this time causes problems, please let me know in your DM.

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If you have flavor recommendations, feel free to let me know.

Discord, the signups thread, and/or your role DMs work.

If you want to join the Dead/Spectator Chat and you are not a player, please contact me via Discord or M451 DM.

Vote Count

Not Voting (11): Quin, laserlab, orangeandblack5, Zorvo, tn5421, clonedcheese, Squirrel2412, EllaM, EricH, ash4fun, Yoshi

Just to make sure everything’s set up

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@ash4fun has replaced @NotARealTurtle.


This topic was automatically opened after 3 days.

Start of Day 1.

The town of Maplewood was a peaceful place. The residents were friendly and always helped each other out. There was no crime and everyone got along. That is until the mafia decided to move in.

At first, the mafia tried to be discreet about their operations. But eventually, they started to become more brazen and began to openly flout the law. The residents of Maplewood were shocked and terrified by this new development. They didn’t know how to deal with the mafia and were afraid of what would happen next.

The town council met to discuss what to do about the situation. They decided to hire a group of talented individuals to try and find out more about the mafia and see if there was anything that could be done to stop them. However, they don’t know who’s friendly, who doesn’t know what they are, and who’s evil.

All credits go to OpenAI for this AI-generated story.

Day 1 has started and will end 2022-10-10T01:00:00Z.

Disclaimer: There is no correlation between the flavor and the actual game. Any names or alignments involved may or may not exist, and I am not responsible for any terrible ideas related to someone’s name being in the flavor.

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Welcome to Hell.

VOTE: @Yoshi

Every other Nintendo character > Yoshi

A sheeping I shall go!
VOTE: @Yoshi

Also squirrel, you are going down tomorrow

for anyone unaware, this is a baseball reference

So, Seth

How are you doing today, hm?

'Ollo boyos!

Time for me to slank and mechsolve the f*ck out of this game

Lets goooo :sunglasses:

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