M16 Game Signups

Welcome to M16! This game is a continuation from Chief Delphi, as many of us wanted to play a game of Mafia together even though it’s currently banned on Chief.

1. GAMEPLAY

For this game we will be running a “Pick Your Power” game.

  • Days will be 36 hours long
  • Nights will be 12 hours long
  • Mafia will get a factional night kill. A Mafia member cannot carryout the night kill if they are performing another night action.
  • All night actions must be set in 10 min prior to SOD.
  • Prior to the game beginning there is a draft to determine the order for the bidding on roles.
Drafting Details
  • Once alignments have been dealt out, each player must pick two whole numbers (this is because someone tried to pick pi last time), between 1 and 15.

The player to pick the first unique number closest to 1 will be first in the draft order. However, if several players pick the same first number, they will all go to the bottom of the draft order. Then I would move on to the next lowest number (in this case, 2) and the same rules apply. If no other player has picked 2 as their first number, then the person who picked 2 will become first in the draft order. This continues until I get to 20 players.

Now, the second number is used to determine who goes first, in the event of players picking the same first number. The lowest number of the second number goes first and so on. In the event players picked the same two numbers, I will once again reset them to the back of the queue (for the order they are in). In the event that your first and second numbers both clash with another player’s numbers, you both go straight to the bottom of the order. So, if three players picked [4][1], [4][1] and [4][7], the two players with [4][1] are bumped below the player that picked [4][7] along with the original bump. Ultimately, the most unique number combination will get priority.

  • Here is an example draft:

Lets say the following players choose the following numbers.

Player A - [4][14]
Player B - [1][12]
Player C - [1][6]
Player D - [7][8]
Player E - [3][4]
Player F - [7][8]
Player G - [7][15]

Players B and C both picked 1. They go to the back of the queue. Player E is the next lowest # and the only one that picked 3. He/She goes first. Then player A since He/She is the only one to pick 4. Then Player D would have been next with 7 ahead of B and C, but Player’s F and G also picked 7 so they both go behind Players B and C.

Current Order: Bolded players are locked into position.

Player E
Player A

Player B
Player C
Player D
Player F
Player G

Now I just resolve Players B, C, D,F and G. Between B and C, I look at the second #. B has a 12, C has a 6. So C gets to pick before B.

Current Order: Bolded players are locked into position.

Player E
Player A
Player C
Player B

Player D
Player F

Now between D,F and G they all picked the same 1st numbers [7][?]. So I look at the second number to determine their order. Player G has a different number [7] [15] whereas D and F both have [7][8]. Same rule as before and G gets to pick before D and F.

Player E
Player A
Player C
Player B
Player G

Player D
Player F

In the case of D and F I do a discobot roll to determine who goes first since they have the same 2 numbers. For arguments sake lets say F got a 1 and D got a 3 on a dice roll. F goes before D.

Player E
Player A
Player C
Player B
Player G
Player F
Player D

note: In the case of ties it doesn’t matter how many people picked the same #. If 3 people picked [3][ ] and 2 people picked [7][*] where * is any arbitrary number 3s go before 7s. The order isn’t reset AGAIN per tie.

Simple right? Of course this is all done to create mind traps between Scum and Town for picking #s. Remember once this phase is done you will know what yout draft position. You just wont know what anyone elses draft position is or what roles got picked.

  • Once this has happened, each player will send in the “role pair” they’d like to choose thier role from. Only one role from each “pair” will be awarded, for example; there cannot be a Doctor and a Roleblocker in the game.
  • As such, in the event multiple players select the same role (or the same “pair”), the player highest in the draft order wins the role, whilst the others remain Vanilla.
  • Roles are then distributed.
  • Throughout the bidding phases, the thread is locked, however, Mafia may collude privately during this time and then again throughout the day.
2. ROLES and ALIGNMENTS
17 x Town

Town win when they eliminate all Mafia, including the Traitor.

4 X Mafia

Mafia win when the number of Mafia is equal to or greater than the number of Town.

1 X Traitor

The Traitor is Mafia Aligned, but will not be part of the Mafia group chat at the beginning of the game. They will only join the Mafia group chat if the Mafia can successfully guess their identity.

Mafia will get one guess (as a group) each night. If they guess correctly, the Traitor will join their chat. However, they must be careful because they could nightkill the Traitor by mistake.

The Traitor will automatically take over the mafia nightkill if all other Mafia are killed, before they are found by the Mafia; however, they will not be added to the Mafia group chat.

The below roles are available to be drafted by Mafia, Town, or Traitor.

Night 3 Vigilante OR Vengeful

Night 3 Vigilante

On Night 3, you may target another player in the game to attempt to kill them.

Vengeful

When you are eliminated, you may target another player in the game to attempt to kill them.

Motion Detector OR Illusioner

Motion Detector

Will be told the names of any players who visited them.

Illusioner

Has a gun. May at any time choose a player to kill and a player to be seen as. The player that the Illusioner chooses to be seen as will be shown to kill the player the Illusioner chooses to kill. This is a one shot ability.

Alignment Cop OR Tracker

Alignment Cop

Each night phase, you may target one player in the game to investigate them. You will receive a result of “Mafia”, “Not Mafia”, or “No Result”.

Tracker

Each night may track a target, and will learn who they visited.

3-Shot Commuter OR 3-Shot Watcher

3-Shot Commuter

Three times, at night, you may commute, rendering yourself unable to be targeted by any actions that phase.

3-Shot Watcher

Three times, at night, you may target one player in the game to watch them. If successful, you will learn which players in the game targeted them that phase, if anyone.

Doctor OR Roleblocker

Doctor

Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.

Roleblocker

Each night phase, you may target another player in the game to attempt to block them from performing any night actions.

Universal Backup OR Role Cop

Universal Backup

After the first powerrole in your alignment has died, you will inherit their role. If the first roles to die are multiple people at night, you will inherit one of those roles randomly. You will also inherit any shots/uses remaining with the role.

Role Cop

Each night phase, you may target one player in the game to investigate them. You will receive either their role name or “No Result”. Goons and Vanilla Townies will return a result of “Vanilla”.

Neighborizer OR Fruit Vendor

Neighborizer

Each night, you may choose a neighbor to add to a PM thread (the neighborhood) where they can communicate with you and the other neighbors that you choose on subsequent nights. Neighbors will remain in the neighborhood until they die and you may not remove a neighbor from the neighborgood. Communication between neighbors can only take place at night.

Fruit Vendor

Each night, you may target a player in the game and give them a piece of fruit. The fruit does nothing.

Jailkeeper OR Tracker

Jailkeeper

Each night phase, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill.

Tracker

Each night phase, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that phase, if any.

Pardoner or Veteran

Pardoner

You can save a player from elimination by PMing me in your role card PM that you want to save the player that will be eliminated. You can use this ability once. You can not Pardon yourself. The PM must be received by or immediately after (within 2 minutes) EoD. If you submit your pardon prior to EoD and that person is not eliminated, you will lose your ability to pardon.

Veteran

You have the ability to survive 1 hit at night OR 1 elimination. This ability automatically takes effect, without additional action by you, if you are eliminated or nightkilled.

The number of Town and Mafia will be determined once signups end. However, we will keep as close to a 1:4, scum to town, ratio as possible.

Example Rolecards:

Mafia

Town

Traitor

3. ELIMINATIONS

• Mafia 451 has a built-in voting feature - to vote, click the hammer button at the top of the editing screen and type in the name of the player you’re voting.
• Days 1-2 will have a deadline elimination - whoever has the most votes when the 72 hour timer expires will be eliminated.
• Days 3 and on will have a plurality elimination - if majority is reached on a player, the day will end immediately with their elimination, but if majority isn’t reached whoever has the most votes when the timer expires will be eliminated.
If majority has been reached, stop posting immediately. Repeated or egregious failure to comply will result in a modkill.

4. GAME RELATED QUESTIONS

1.) Does Roleblocking apply to daytime abilities?

Nope. Role block only affects roles with Night actions.

2.)What happens if a Role Cop checks someone without a role?

The result they get back is VANILLA. Otherwise the RC would be almost better than the Alignment Cop in this setup which would make no sense.

3.) Can the Pardoner pardon his/herself from elimination?

No. The pardoner can save everyone else from elimination though.

4.) What is the traitor’s alignment if checked by the Alignment cop?

The Traitor is still counted as town if not recruited. So an Alignment cop will get back whatever result a check on an Innocent Town would return. However if the Traitor is ever “found” by the mafia, their Alignment changes to Scum. If checked after recruited, or on the Night of recruitment the check will return Scum.

5.) What happens if the Traitor is investigated by a Cop the same Night Mafia recruit him/her?

Investigation is one of the last night actions we resolve, whereas Traitor will be before it. So if the traitor gets recruited the Cop will see them as Scum the next day.

6.) Can the neighborizer be stopped by roleblocker or jailkeeper?

No. The Neighborizer action takes place at the beginning of the night or when the Neighborizer chooses their new neighbor. All other actions are resolved at the end of night, just before start of day.

Feel free to ask below if you have any questions.

For those of you new to this site: Click the /in button at the top left of this post to join.
Please make sure to read all the rules of this site as well, some of them are quite different from Chief Delphi’s.
Links to helpful information are below.



5 Likes

/in

Let’s goooooo

Oh Woops I didn’t need to reply - well I did anyways :joy:

Wooooo (pong (jk))

I have /in’d.

It’s been a while since my last mafia game, so feel free to ping me a bunch if I don’t see this right away. Also a discord ping at game start and phase changes would be appreciated.

Looking forward to another good “CD”FM game

1 Like

I have 0 clue on how this works but oh well

Alright I remember how this works now

ima choose [1][1] so have fun intentionally clashing with me and bringing your own doom

2 Likes

Could you clarify whether the numbers are 1-15 or 1-20?

Looks like we will be at the bottom of the list together :grin:

2 Likes

Wait what
I didn’t know we had an inside CD clique

ha

nerd

I don’t want to have to decide what role I want, so I’m going to choose [15] [15] to avoid that choice

1 Like

Picking numbers between 1 and 15, going for 21 players. I will edit OP to reflect.

Another edit: Is the Commuter/Watcher 1-Shot or 3-Shot?

3 shot, sorry about that.

The 1- shot commuter/ watcher thing has a continuity error with numbers. Also do we get allignments before draft numbers or no?


You’ll get alignments whenever I get around to sending role PMs, then you pick draft numbers. Mafia can chat before picking draft numbers

1 Like

Edited OP to correct the role mistakes and to clarify picking numbers.
Yes, someone did try to pick pi last time (On CD).
Yes, it was me.

4 Likes

VOTE: gellnick

4 Likes

Also, I haven’t played in a while so I may be out of practice. Since my email set up with mafia451 is my spam email which I rarely check, it might not be a bad idea to get someone to send me a private message somewhere or text that just says to get on here.

1 Like