- what is this setup
- forget what I said, when will this start
Because I decided encouraging non-probabilistic sabotage was undesirable.
Iām getting penalized quite harshly over a game that I couldnāt play the half of and was actually okay in. I donāt want to be overly dismissive of these rankings, but they rely on what, 3 games? I donāt think anybody sees them as representative yet. Once everybody has like 40+ games played under this system, then we can judge more accurately. For now, I wouldnāt take them so seriously.
But why did you decide it was undesirable?
Also @Ellibereth if you can please guarantee that I wonāt get picked as Scum I would appreciate it.
Because I get to make the choice on what behaviors the system should be encouraging and discouraging.
Letās stop having this conversation. Thanks.
I deserve one I play gr8
I think theyāll start getting fairly representative at the early-mid double digits.
But yeah, right now things are still fairly unstable because of sample size, no player has more than 4 games.
Itās 3 am, will fire tmrw.
How many players regularly play on this site?
21 have played at least 3 games in the last 3 month. Once the game history stuff is a little more functional and the new ui is up for long enough to catch the larger bugs Iāll be investing a fair amount of my free time on advertising/outreach and there will likely be promotions with some $$ involved so hopefully that goes up.
We were originally planning to be where we are now a few months ago but key and I both (unfortunately?) have had quite a lot of work.
Whatever the sample size is I have to say itās the perfect amount
1800 class B player
Still first tho
nanook im coming for your spot buddy
Iāve been playing unranked the whole time.
I wonder, did Nanook have a perfect win streak?
Do mafia earn more points for winning than for town (it should be harder to win as mafia)
IIRC I have two mafia wins a first place town in a town loss and a second place town in a town win. Or something close to that.
Basically used (avg_rating - player_rating)*scaling_constant + player_rating + placement_constant with the exception of corner cases for certain placements that would only result from a wide player_rating range (e.g. first place should always gain at least 1).
Writing this all out now that itās figured out, but Iāve been called to dinner.