Duel Monsters ~Abandoned~

Playerlist
Srceenplay
The Worst Maxwell Puckett
Cutie Pie (Metal Sonic + Riley Cake)
Firebringer Wgeurts
Erika Furudo
Beesaysbeep (Beeboy + Sheepsaysmeep) Beeboy
Guccy (EDDIE CANE + CHESSKID)
SoundsofSilence (GuyInFreezer + fferyllt)
Catspurr
Momrangal
Lady Lambdadelta
parsec GreyICE
Katsuki
Neymar Frozen Angel

Alive (10/13)

Srceenplay
Cutie Pie (Metal Sonic + Riley Cake)
Firebringer
Erika Furudo
Beesaysbeep
Guccy
SoundsofSilence (GuyInFreezer + fferyllt)**
parsec
Katsuki
Neymar

Sent to the Shadow Realm (3/13)

Catspurr
the worst
Momrangal

You can have the setup rules again

Night 1 flips again too;

Momrangal and the worst have been sent to the shadow realm.

The worst was alligned with the town and was Traptrix Rafflesia, representing Traptrix.

The Worst Role PM

Hello Maxwell Puckett the worst, you are Traptrix Rafflesia representing Traptrix.
You are aligned with the Town.

Off-Field Abilities
You can play trap cards from your hand.
You can only set 2 traps per day.

Deck
Traptrix Myrmello (Monster | EARTH): If this card is summoned from the deck you can target 1 of your set spell or trap cards: Send it back to the deck and if you do change it with a different spell or trap card instead. If this card is special summoned from the graveyard you can target 1 card on the field: destroy it.

Traptrix Atrax (Monster | EARTH): Trap cards cannot be negated and their activation cannot be stopped. Also spell and trap cards you control cannot be targetted by card effects.

Traptrix Dionea (Monster | EARTH): If this card is summoned from the deck you can target 1 Traptrix monster in your graveyard and summon it onto your side of the field. If this card is specila usmmoned from the graveyard you can target 1 trap card in anyone’s graveyard and set it to your side of the field.

Traptrix Mantis (Monster | EARTH): When this card is normal summoned, special summon 1 traptrix card and resolve all of its effects.

Traptrix Rafflesia (Monster | EARTH): This card can only be special summon by tributing 2 monsters on your side of the field. This card cannot be summoned by other ways. Traptrix cards you control are uneffected by card effects. Twice per game and once per night, you may target someone. If they perform an action, their field will be destroyed.

Trap Hole (Trap): Target 1 monster on the field that was summoned this phase and destroy it

Bottomless Trap Hole (Trap): This card can only be played once per game. Target 1 player who summoned a monster this phase; banish any monsters they summoned this phase that are on their field and that player cannot perform any more actions during the rest of this cycle.

Floodgate Trap Hole (Trap): All monsters except yours that were summoned this phase are flipped face down and cannot be flipped face up until the end of the next cycle.

Time-Space Trap Hole (Trap): Send all special summoned monsters that were summoned last cycle and this cycle to their respective decks.

Traptrix Trap Hole (Trap): Banish all monsters face down who have activated their effects this cycle and last cycle.

Treacherous Trap Hole (Trap): If you have no other trap cards in your graveyard, destroy all cards on the field except your own.

You will win the game when all threats to the town have been eliminated.

Momrangal was also aligned with the town and was Yata Garasu, representing the Yata Lock.

Momrangal Role PM

Hello Lady Lambdadelta Momrangal, you are Yata Garasu representing the Yata Lock.
You are aligned with the Town.

Off-Field Abilities
Instead of 5 cards you have 3 cards in your draw pool.
During twilight, all monsters you control will go back to your deck. Yata Garasu, if played, will go back to your hand.
You can play Yata Garasu in addition to your normal summon.
You may play monsters during the night phase.
Also you share a neighbourhood with [This part did not make the 4kids cut.]. You do not know their alignment(s) but they are informed of your flavor.

Deck
Yata Garasu (Monster | WIND): This card cannot be played on Day 1 until 4 real life days into Day 1. When this card is played, target a player. That player cannot draw or play cards during the next day phase and for the rest of the current day phase. At the end of the day, if this card is on the field, return it to it’s owners hand. This card is uneffected by other card effects.

Chaos Emperor Dragon - Envoy of the End (Monster | DARK): To special summon this monster, you must banish a Light and a Dark monster from your field or graveyard. This cannot be special summoned in any other way. During the day, you can destroy all cards on the field and discard cards in all player’s hands. You cannot play any other cards after using this effect. This card can only be played once per game.

Chaos Sorceror (Monster | DARK): To special summon this monster, you must banish a Light and a Dark monster from your field or graveyard. During the day, target a monster on the field: banish it.

Black Luster Soldier - Envoy of the Beginning (Monster | LIGHT): To special summon this monster, you must banish a Light and a Dark monster from your field or graveyard. This cannot be special summoned in any other way. During the day, you may either destroy 2 cards on the field OR target a card on the field: Banish it. This card can only be played once per day.

Dark Magician of Chaos (Monster | DARK): Upon summoing this card, target a spell card in any player’s graveyard. That spellcard will return to it’s owner’s hand AND you will gain a copy of it.

D.D. Warrior Lady (Monster | LIGHT): Once per day, target 1 monster on the field. Banish both this and that card. Both this and that card will return to their owner’s fields at the start of the next day phase.

Sangan (Monster | DARK): Once per day, target 1 monster on the field: Destroy this card and the target. If this card is destroyed, you can special summon one monster from your deck.

Magician of Faith (Monster | LIGHT): Upon summoning this card, you may target a spellcard in any player’s graveyard. Return that spellcard to that player’s hand. They may play that card again during the phase. You can play an additional monster the turn this is played, including Magician of Faith.

You will win the game when all threats to the town have been eliminated.

Srceenplay’s Field

Monsters on Field (3/5)
Red-Eyes Darkness Metal Dragon (Monster | DARK): This card can only be summoned by banishing one monster you control. During the day, you can target a monster in anyone’s graveyard: Special summon it.
Sangan (Monster | DARK): Once per day, target 1 monster on the field: Destroy this card and the target. If this card is destroyed, you can special summon one monster from your deck.
Meteor Comet Black Dragon (Monster | DARK): During the night you can target a player. You will learn if their off-field ability can kill, block, or investigate someone during the night (You get your result in “they can kill, block, or investigate during the night” “no they cannot perform any of those actions during the night” or “no result”)

Spells/Traps on Field (0/5)

Graveyard

Black Stone of Legend (Monster | DARK): When this card is normal summoned, you can tribute this card to special summon one “Red-Eyes Black Dragon” from your deck.
Red-Eyes Black Dragon (Monster | DARK): To normally summon this card you must tribute 2 monsters on your side of the field. This card has no other special effects.
Red-Eyes Black Dragon (Monster | DARK): To normally summon this card you must tribute 2 monsters on your side of the field. This card has no other special effects.

Banished

Red-Eyes Baby Dragon (Monster | DARK): If this card ever leaves the field, you can special summon one Red-Eyes card from your graveyard or deck.

Cutie Pie’s field
Cutie Pie is confirmed to be Toon World. Only toon cards can be played by Cutie Pie.

Monsters on Field (1/5)
Toon Mermaid (Monster | WATER): This card can be summoned without using your normal summon.

Spells/Traps on Field (0/5)

Graveyard

Toon Cyber Dragon (Monster | LIGHT): If you control no other monsters you can summon this card without using your normal summon.

Banished

Firebringer’s field

Monsters on Field (1/5)
Clear Wing Synchro Dragon (Monster | WIND): This card is uneffected by monster effects. During the night, you may target a player. You will learn who they visited, if anyone.

Spells/Traps on Field (0/5)

Graveyard
Banished

Erika Furudo’s field

Monsters on Field (2/5)
Gilasaurus (Monster | EARTH): If this is the first card you play during the day, everyone may chose to summon an additional monster during the day, including yourself.
Magical Scientist (Monster | DARK): During the day, and as many times as you wish, you may summon any of the fusion monsters listed on the full description here. These cards can only be summoned by this effect. You can only summon 8 fusion monsters max by this effect. Any fusion monsters special summoned by this card will leave the field during twilight.

Graveyard
Banished

Beesaysbeep’s Field

Monsters on Field (2/5)
Blue-Eyes Alternative White Dragon (Monster | LIGHT): This card cannot be normally summoned. If you control a Blue-Eyes White Dragon, you may send it back to the deck: special summon this card. This card cannot be targetted by card effects. This card’s name becomes “Blue-Eyes White Dragon” while it is on the field. Once per day you can target a player: destroy their field.
Blue-Eyes Alternative White Dragon (Monster | LIGHT): This card cannot be normally summoned. If you control a Blue-Eyes White Dragon, you may send it back to the deck: special summon this card. This card cannot be targetted by card effects. This card’s name becomes “Blue-Eyes White Dragon” while it is on the field. Once per day you can target a player: destroy their field.

Spells/Traps on Field (0/5)

Graveyard

Sage with Eyes of Blue (Monster | LIGHT): When this card is normal summoned, you can send this card to the graveyard and send one monster from your deck to your graveyard. If you do, special summon a Blue-Eyes White Dragon.
White Stone of the Ancients (Monster | LIGHT): If this card is sent to the graveyard, at start of the next cycle all cards you control are uneffected by card effects.
Sage with Eyes of Blue (Monster | LIGHT): When this card is normal summoned, you can send this card to the graveyard and send one monster from your deck to your graveyard. If you do, special summon a Blue-Eyes White Dragon.
White Stone of the Ancients (Monster | LIGHT): If this card is sent to the graveyard, at start of the next cycle all cards you control are uneffected by card effects.

Banished

Guccy’s field

Monsters on Field (3/5)
Spellbook Magician of Prophecy (Monster | WATER): During the day, if this card is on the field, you can play an additional spellbook card.
Spellbook Magician of Prophecy (Monster | WATER): During the day, if this card is on the field, you can play an additional spellbook card.
Dark Magician (Monster | DARK): To summon this card normally you must tribute two monsters on your side of the field. Once during the night, you can target a player. You will learn the type of actions that were performed on that player, if any.

Spells/Traps on Field (2/5)
The Grand Spellbook Tower (Field Spell): This card cannot leave the field unless it is destroyed. At the start of every day phase, if this card is on the field, you can play an additional spellbook card. During the day, you may target a spellbook card you played this phase. Add it to your hand and immediately replay it. This card is uneffected by card effects as long as you have a monster on your side of the field.
SET SPELL/TRAP

Graveyard

Spellbook of Secrets (Spell): You may play an additional spellbook card this turn. You can only play this card once per turn.
Spellbook of Power (Spell): Target a monster on the field. If that monster uses its abilities during the current day phase, you may play an additional spellbook card. If it uses its abilities during the night, at the start of the next day you may play an additional spellbook card.
Spellbook of Judgment (Spell): If you play 5 or more Spellbooks during this turn, you may special summon a monster from your deck. If you are the High Priestest of Prophecy, instead you may summon 2 monsters instead of 1 from your Off-Field Ability and use 2 Off-Field Abilities instead of 1. (NOTE: this does not count your summon)

Banished

SoundofSilence’s field

Monsters on Field (2/5)
Elemental Hero Gaia [1 HERO monster and 1 EARTH monster] (Monster | EARTH): Target two cards on the field: those effects cannot be activated as long as this card is on the field. If this card leaves the field, target two cards on the field: those effects cannot be activated until the end of the cycle.
Elemental Hero Escuridao [1 HERO monster and 1 DARK monster] (Monster | DARK): Target one monster on the field: This card will gain its effect. Also any cards that would leave the field are banished instead. If this card leaves the field, gain control of the targetted monster.

Spells/Traps on Field (0/5)

Graveyard

A Hero Lives (Spell): Special Summon one HERO fusion monster for free.

Banished

Elemental Hero Bubbleman (Monster | WATER): If you control no cards on your field, you can special summon this card and draw 1 card. If this card is used as a fusion material, you can target one player. That player will be publicly machoized for the rest of the cycle.
Elemental Hero Knospe (Monster | EARTH): If you control another HERO monster, HERO cards you control cannot be destroyed except for this card. If this card is used as a fusion material, you can target 1 player: form a neighbourhood with them. Any future players you hood with this effect will join that hood. This effect can only be activated once per cycle.

Parsec’s field

Monsters on Field (1/5)
Harpie Harpist (Monster | WIND): If this card is destroyed, at the start of your next turn you can summon an additional harpie monster.

Spells/Traps on Field (0/5)

Graveyard
Banished

Katsuki’s field

Monsters on Field (0/5)

Spells/Traps on Field (5/5)
SET SPELL/TRAP
SET SPELL/TRAP
SET SPELL/TRAP
SET SPELL/TRAP
SET SPELL/TRAP

Graveyard
Banished

Neymar’s field

Monsters on Field (0/5)

Spells/Traps on Field (1/5)
The Grand Spellbook Tower (Field Spell): This card cannot leave the field unless it is destroyed. At the start of every day phase, if this card is on the field, you can play an additional spellbook card. During the day, you may target a spellbook card you played this phase. Add it to your hand and immediately replay it. This card is uneffected by card effects as long as you have a monster on your side of the field.

Graveyard

Spellbook of Secrets (Spell): You may play an additional spellbook card this turn. You can only play this card once per turn.

Banished

Day 2 begins, and will end at June 15, 2018 11:00 AM (Europe: Paris), June 15, 2018 2:00 AM (America: Los Angeles).

Votecount

Not voting (10): Srceenplay, Cutie Pie, Firebringer, Erika Furudo, Beesaysbeep, Gussy, SoundsofSilence, parsec, Katsuki, Neymar

@yugioh
6 to lynch

beep, one of those kills yours?

Oh yeah,

Toon Mermaid returns to Cutie Pie’s field

god dam it LLD

Hey everyone. Am I understanding correctly that there is no “hand” of cards, and you just play things directly from your deck?