Starting at 1 would be more intuitive, but either way works. It’s just something to get used to.
How did the character limit feel? I think we’ll keep counting quotes for now, both for ease of countability and because I think too many quotes ruin readability.
There was one phase where I had to keep rewriting/deleting to keep it under 2000. Other than that, it wasn’t an issue. This format sort of demands walls, where you need to interact with several posts in each phase. 2500-3000 characters would probably alleviate the need to really steam out every extraneous word.
How much time did you spend on the game every day?
.5 to 1.0 hours, if you don’t count mulling it over in the back of my mind constantly!
How did the day length (in terms of number of phases) feel?
It felt like we had solidified on the likely lynch at least 2 phases before the end, but I still thought I might glean something from the final 2 phases.
How did playing feel in general? What was enjoyable? What was unenjoyable? Any other comments?
It felt awkward for me. Maybe too turn-based? I really wanted to follow up and focus on a few statements, but didn’t feel like I got there. In the case of Key, who I was trying to reach out and understand, it makes sense in hindsight that that wasn’t happening.
It felt like parallel play more than direct interaction and cooperative play, which is my bread-and-butter for developing reads. Mafia is a social game, and cooperative play (recognizing that common goals and tactics suggests common alignment, and identifying players you can play cooperatively with is often the difference between winning and losing.
Any suggestion for a name for the game we’re making that isn’t "[MODIFYING TERMS] Mafia. Something along the lines of “Avalon” or “The Resistance” is better. This’ll also be the name of the eventual app. We’re not committing to any particular flavor yet, but one of the main game modes will very likely have selectable classes. (More on that stuff later.) A good name might even help us choose the flavor genre!
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I need to think on this a little bit. Are you looking for a name that captures what’s different about playing turn-based mafia, or something more general about teams/alignments/conflicts?