That’s also incorrect, Jake submitted night actions every night and posted on day 2 about his check (playing some sort of gambit).
The fact is, if 2 town are playing poorly with 7 alive, then town deserves whatever negative side effects come from those town playing poorly (be it quick lynches or straight up losing the game)
I understand how it feels, but I have no control over the time from which the thread opens till the time it closes, only from the time it closes to the time it opens (which is a time they can’t post anyway). Like, town lynched a PR through claim (which could have been verified) which also happened to be an unclaimed lover into vig shot of a VT into double quick lynch.
The evidence points to town playing really poorly and getting lucky that mafia shot itself. Town deserves to have lost this game already, and that has nothing to do with the night cycle. Sure, maybe the longer night cycle gives town an opportunity to cool off and figure out what’s what… But it’s not the mod’s responsibility to ensure that town doesn’t self-destruct, especially when they ask to keep going.
And there was a 72 hour day timer each day. I’m not saying I couldn’t have helped the situation, I’m just saying that I believe that townies tend to look for external excuses for playing poorly rather than to just play a good game and as a mod, I don’t really feel the need to help them find their game.
Jake is someone who didn’t like the speedy night 2 post. in fact, you only had 3 people like the speedy night 2 post, which is a clear minority so I’m not sure why the speedy night went through even if all actions were in.
It kinda seemed weird to ask people to like or not like and then not even go with a majority there.
You keep talking as though Jake didn’t have a PR. He could hold the day start hostage for up to 24 hours if he wanted to, so I’m not sure how this is even a valid example. I calculated the majority based on who liked and who submitted actions.
I can see that, I don’t really mind either way, because like I said, I don’t consider quick lynching to be my responsibility to manage. Like, I think the only argument to make of someone who was really negatively affected by this is Phraze… But yeah, Jake posted and submitted Night actions each time and every other VT posted during the day phases to quick lynch.
Like, I get the argument of including everyone, but if you’re going to wait for everyone, you might as well not even ask.
Like, the reason we’re talking about this is the quick lynches.
Which, I can see the philosophy of not wanting to speed up the game because it could lead to town building a faster momentum, but that’s also majorly on the town for not waiting for their fellow townies to check in.
If anything, town is playing with more information.
Like, I’m not arguing the philosophy of always playing slow nights because it discourages town from steamrolling through the game… But if town want to steam roll through the game, why not? Putting in a deterrent of “well, you’ll have to wait 24 hours before you have to play again” seems like a lazy solution to a problem that is driven by the players play style.
long term I see this is as a software issue, there are probably two game modes:
Start day at a normalized time, e.g. closest noon est that’s at least 24 hours away.
Accelerated nights possible - all players have to submit an action or click an accelerate night button. Day starts when all submitted or at set time if not all submitted.
Now you’re assuming that not everybody could have viably submitted an action when the example Doggoplays was using as someone who could not have in fact did. So I’m really confused. Like, anyone could have viably submitted an action.