Specialist
Upon Day 1 you will choose the priority of the 3 Killers from 1 to 3.
Priority 1 attacks first, then 2 attacks next then 3 attack next. If ones dead then they are skipped.
You can target someone each night and either Roleblock, Protect or Heart Rate them.
(Your choice)
Heart Rate - High or Low Result.
Low - Killer that doesn’t attack
High - Town or Attacking Killer
Killers take turns to attack and don’t win with each other.
The Killers are:
Advisor
Enforcer
Instigator
If all Killers are dead, Town Wins.
If there is only a Killer left, that Killer wins.
In a 1v1 scenario with a Killer and a Town, that Killer wins.
In a 1v1 scenario with Killer and Killer it is decided as follow:
Enforcer beats Instigator
Instigator beats Advisor
Advisor beats Enforcer
After this game I’ll see how it plays out and determine if I should give the killers another ability.
Like:
Instigator - Target a player and if they visit they are silently redirected to the Instigator and you know their role.
Enforcer - Doc with 1-Shot Self Heal.
Advisor - Some kind of vote manipulation.
But that’s for after this game if I deem this setup to be too town sided.
Just to make sure, does “one overall KPN” mean that there will be only one kill every night, even though there are three solo killers? Or am I being dumb?