Welcome to Isengard, the home base for the Forces of Evil in the west. The eye has spoken, you are to aid in Sauron’s great quest to destroy the world of men. Your assignment is to eliminate the peasants of Rohan.
Saruman The Wise - Modified KP holder vote stealer
Named Action - Corruption
Once per night, you may corrupt another player, removing them from the game. If the target of Corruption is neighbors with Grima Wormtongue, the Corruption spell will instead act as a vote & role steal, not KP. The spell remains intact so long as Grima remains neighbors with that player.
In the event of a vote steal, the vote cast in the player thread will be null, your vote will be cast privately, overwriting what is in the game thread. This override counts towards hammers. At end of day, the final vote count will show their vote on whichever target you selected.
Grima Wormtongue, King’s Advisor - Modified Neighborizer
Once per night, including Night 0, you may create a new neighborhood with 1 other player. Whenever you use this ability, you must depart any private chats that you are currently part of (including Isengard). This ability can be used to rejoin Isengard instead.
You may instead of targetting a specific player, target Theoden, King of Rohan.
If at any time, Saruman’s Corruption spell is lifted, your identity will be publicly revealed.
Ugluk, Uruk Commander - Modified KP holder commuter Day-Vigilante
Named Action - Uruk Attack
On even number nights, including Night 0, you may select a target to kill with your horde of Uruk-hai. On odd nights, you return to Isengard for reinforcements, you cannot be targetted by other abilities. Starting on Night 2, you may skip an Uruk Attack. If you do, your next Uruk Attack action can be against Helms Deep instead of a player. If the garrison at Helms Deep is not prepared for battle (2 or fewer Forces of Good Present), all Forces of Good present are killed.
At any time during the day, you may choose to kill another player by naming their player name & character name, if the combination is a match AND the character is NOT located at Helms Deep, your action is successful. If the combination is NOT a match OR the target is located at Helms Deep, you will lose this ability for the remainder of the game, and your identity will be revealed.