tbf I think “last year’s finalists” is way better than random high schoolers
That being said it’s still the truth that it’s inherently more about the social aspect than the competitive aspect in many ways, but the organizers make no effort to hide that so
like if you have voting of course it should be based off the one fucking game, and at least make what you’re voting for a bit more well defined.
Like I don’t think the following is a good metric for measuring something over a set of games (because I think then you should reward the someone who does the least and still wins) but for something singular something like :
Consider each player, if they were replaced by a monkey would it have negatively, positively, or not impacted the result of the game.
would already be a large improvement…if people actually did it.
If you have any better ideas I’d love to hear them but frankly I’m not sure you can ever make a competition that’s much better without losing some of the ability to draw from so many communities
btw there’s an answer for this that we’re slowly setting up for. Our metric for success won’t remotely be # of communities but it will involve fairly rigorous stat tracking across the mafia ecosystem…
Anyway, most of these complaints are directed to myself since I’m a slow worker and I think it’s not MU’s responsibility to change things but the outside world’s to generate a better system. They’re obviously the market leader right now.