Three actually
Lets play vanilla but if town keeps mislynching and they are unmotivated to play 1 players gets a cop shot
I don’t think a largish game with long deadlines is a good idea since it’d take forever.
@the_worst any open in particular you’re interested in?
How big a list? I’ll find some
warning last time I did this we ended up playing a 6:9 nightless marathon
I’ve gotten smarter I promise
I think there’s like 8-12 people here who would be into 1 week deadlines?
im overgamed atp but in the near future yes
Nvm
Marked for death for 8p is goat
2:6 mountainous except instead of being NK’d players can be “marked”. A marked player is announced marked at the start of the next day, and dies at the same time as that day’s lynch goes through
Mostly been run as a marathon so far but solid vanilla variant
9+ I’ll get back to u
9p I’d probably just go like grey flag nightless or half mast nightless, orrrrrr coalition which is a brilliant setup. Xiaolin showdown by creature (particularly mith’s variation suggestion) is pretty interesting: https://forum.mafiascum.net/viewtopic.php?f=115&t=77281
10p black flag nightless is awesome
White flag good because bussing bad
I’m v in favour of white flags setups for that reason yea
too bad bussing wins wf most of the time
IME bad towns lose flag games with bus gambits more often than scum nail them via bussing (though I haven’t played tonnes). I’m also yet to bus in a wf and haven’t lost as scum.
Actually scum usually win the wf games I’m in. But that doesn’t make them any less fun.
I guess that’s kinda the same thing but I think u get what I mean in spirit
If townies stopped with the “ohhhhhh my godddddd their d1 never makes sense as scum” and focus on moving tells I don’t feel like they’re usually that difficult
What is a flag game?
White Flag open setup. Mafia loses if there is only one member of the mafia remaining.
Hmm I think I played that one. What are Red flag, Gray flag and Black flag though, I should probably also check them.
Black flag is 7:3 nightless. Mafia lose at one member. Town lose at 3 members.
Red flag is 4:9, town wins when either 2 mafia lynches go through or the entire scumteam dies. (mafia can nightkill their own members to avoid the lynch wincon).
Grey flag is 3:6 nightless. Town wins at two mafia deaths. Mafia are vengeful and win at parity.
you can scale them up/down for ev changes ofc but those are the commonly run sizes