Okay, let’s try this. I redirect any actions from Chess to GTacc, and DS deflects any shots coming his way to GTacc, and Tier bodyguards Chess. If we have conflicting directions from the two bus drivers, how does that get solved? Chess shoots whoever it doesn’t matter.
The thing is, if I do anything but redirect stuff from you onto GTacc, then GTacc simply redirects from you onto you and we lose (the shot would never actually go anywhere we can redirect). So I have to force the action by redirecting onto GTacc so that you can choose how to break the loop. But then GTacc either redirects onto DS (which redirects back to him, so he won’t do that), or onto Tier, and he dies. So GTacc probably knows that we straight up lose means that I have to redirect from you onto him, but then he just redirects onto Tier. I could try and do something different, like redirecting from Tier onto him, and if he doesn’t redirect from you onto you, then we might get him, but that’s a 50/50 there. And if he does, we lose.
Actually if GTacc creates a loop of from Chess to Chess, but I redirect from Chess onto GTacc, wouldn’t GTacc just die there? So he won’t do that if I commit to my
action, instead redirecting from himself onto Tier say. He never sends it to DS who would just redirect back onto him. So he’ll send it to Tier. But if Tier is dead, the next iteration we do the same, and he can never send it to someone without it going back, and you resolve the loop
Wait so how do we ever win this game? Wouldn’t GTacc always redirect from him onto someone else, and the shot never actually hit him? So we have to try and guess the loop he’s going to build, and move it back to him. This game is total wifom after mass claiming.