So yeah, I was actually thinking about this set up, it seems pretty straight forward.
What I’m thinking is that people generally play more scummy / differently when they have a Power Roles and the entire goal of this set up is to not trigger any Power Roles early on.
So we play off of that?
Day 1: Lynch someone who is null/town
Night 1: KP
Day 2: Lynch someone who is null/town
Night 2: Medic save
2-2-1 LyLo (with 1 or 2 IC)
It’s basically impossible to lose at LyLo in this situation, the only thing that’s tricky is that you need to make sure the medic does not save night 1 unless he is going to die. If the medic is forced to self-save, we can basically just blame him for the loss and troll the rest of the game.
Now, our best chance is probably just to get the consensus town reads and roll a die to figure out which one we lynch. This ensures that the outcome is random and fair, but also that if we are reading someone incorrectly as a town read, we still win the game. In the event of a tie, we let the accuser die, because that’s as random as it gets.
I’m confident this strategy will work and might even be optimal, but the issue is, I’m not sure if people will go for it. This might be simple enough for the Liar’s club crew, but I’m really not sure.
Now, if people don’t go for this play… I just need to identify the player people are least likely to listen to and bring them to Lynch Lose every game? Idk…
I’m pretty nervous because I have to go 4-0. Elli said so.