The Big Gunrange In The Sky

So the issue is, if players die after taking their shot not before…if scum play perfectly, it goes:

5/3, town X TKed, still 5/3
X shoots Y town, X dies 4/3
Y Town shoots Z town, Y dies 3/3
Z shoots T town, Z dies 3/2 scum win

That requires 4 town mistakes for a scum team playing perfectly to win and that feels like a lot in an 8 player game? But town losing at parity is rough too. Idk I’ll game it out more this weekend.

I did intentionally try to scumside the game but maybe I went too far :woman_shrugging:

its 3 mistakes
TK into shooting town into shooting town is gg

4 mistakes, TK + 3 missed shots?

only 2 missed shots

yeah its only 2 missed
because if he hits at 3v3 it still becomes 2v2 which is gg.

so just change to even count is scum win and we good?

2v2 isn’t game over as currently constructed

Idk tbh I’ll probably think about it more over the weekend

yes it is, lynching town or scum is both a scum win at 2v2

Hm, you’re actually right. Yeah that needs work

the setup is already lose at parity, I think making it so town dies after shot is fine