The game starts with 5 town and 3 scum. D1 plays out as normal, with a person dying via Town Kill (TK)—majority ends day early, plurality at EOD if no majority reached by then (ties broken privately by scum). If that player is scum, the scum get a N1 NK. If the player is town, that town player gets a gun and can shoot someone. If they shoot scum, the day ends. If they shoot town, they die immediately and the newly shot town player gets the gun. This continues until a scum dies or the scum reach their win condition (covered below). A town player that has been shot dies as soon as they take their shot. Shots are compulsory, if no shot is submitted a town player is shot at random by the GM.
Examples:
Andres is TKed on D1. He is scum. Day ends and scum have a N1 NK. D2 M2H is TKed. He is town. He shoots Chesskid. Chesskid is town. Chesskid shoots DS. DS is scum. Day ends, scum do not get a NK, M2H Chesskid and DS all die.
Example 2:
Chesskid is TKed D1. He is town. He shoots DS. DS is scum. Scum do not get a NK, both chess and DS die.
Win conditions:
Town: kill all the scum
Scum: Parity
Days will be approximately 72 hours long, majority will end day early. A town with a gun will have 24 hours to shoot. Talking in thread is allowed as normal during the shot period. Nights with a NK will be approximately 24 hours, nights without will be 12ish. Scum have 24/7 communication.
Replacement policy: If you have to replace out, I’ll accept any sub you provide. If I would have to find your replacement, I’ll modkill instead.
Role PMs: every town gets the same role PM, scum have a copy of the town Role PM, as per usual. The only customization is in the subject line so I can distinguish quickly in my sent box. Anyone that tries to angleshoot PM composition will be warned and/or mod killed. You know who you are.