D6 Mafia
Game setup:
Summary
D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.
Town Power Roles:
To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.
1-3: Investigative
4-5: Protective
6: Killing
Mark down the number of each grouping and add the corresponding roles from the table below.
Investigative
1 Innocent Child
2 Role Oracle
3 Role Cop
4 Tracker
5 Parity Cop
6 Cop (with Night 0 peek)
Protective
1 Bodyguard
2 Doctor
3 Roleblocker
4 Jailkeeper
5 Jailkeeper + Bodyguard
6 Roleblocker + Doctor
Killing
1 1-Shot Vigilante
2 2-Shot Vigilante
3 Vigilante
4 Vigilante
5 Vigilante + 1-Shot Vigilante
6 Vigilante + 2-Shot Vigilante
Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.
Mafia Power Roles:
Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.
Mafia Roles
1 Mafia Roleblocker
2 Mafia Roleblocker
3 Mafia Jailkeeper
4 Mafia Role Cop
5 Mafia Tracker
6 Mafia Watcher
Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.
-If the game includes an Innocent Child, they may PM the host at any time to be publicly confirmed as town. They are not automatically confirmed at the start of Day 1.
-If the game includes a Parity Cop, they will be able to target one player every night, beginning Night 1. Beginning Night 2, they will learn whether their target shares an alignment with their most recent successful target.
-If the game contains a Cop (with Night 0 peek), this N0 peek will always be that of a town-aligned player.
Tl;dr
Basically I’m stealing this from Fenrir on Smogon who stole this from Makaze on MU.
I roll six d6 dice to figure out the setups power roles. It’s a fun setup so hopefully it becomes a regular thing.