Ranked Vengeful (Developing a rating system based on per game player ranking) Discussion

the content and volume of your posts (up to fullfilling activity requirements) are absolutely meaningless for scoring and will remain that way.

And you see no issue with people socially playing poorly, but mechanically ace-ing the test?

I wouldn’t call the cases you’re calling poor but yeah, 0 problem. The premise of the game isn’t “say true things”. The premise is win the game while voting as many as mafia as possible.

I mean they are fulfilling their goal so I guess that’s ok

If a player actively harms their team, and yet manages to mechanically play perfectly, you would say that is a good outcome?

Our definition of help and harm are based on the end of day vote positions, potential shots, potential lynches, and eventual game result. We’re making 0 subjective judgement or evaluation on whether individual posts were good or bad.

Regardless in “traditional” mafia I don’t think not posting and saying false things are necessarily bad as town anyway, but they’re totally irrelevant here. We make no value judgement on posts.

So a player cannot be held accountable on whether they were lynched or not, because it wasn’t their fault that they were voted? After all, if we can’t judge a player based on their posts, then we have no basis for what “good” or “bad” play is for your team. We only have mechanical information, but that mechanical information is seeped in non-mechanical information. It’s not the player’s fault that they were lynched, especially if their vote was on a Mafia member. If anything, them being lynched should never have happened because they were a good player.

We’ve chosen to define “good” and “bad” a particular way. A player getting lynched has the additional data point that’s a similar level of negativity to any town player that voted to lynch them (or vote town that day).

Your goals as town:

  1. Win the game overall
  2. Be on scum at the end of the day as often as possible
  3. Shoot scum if applicable
  4. Don’t be lynched.

That’s it. The better you do at those things the better you’ll be ranked. Everything else is irrelevant for scoring and its your choice how you use your posts to make those points more likely.

I think we’re going in circles here, additional things won’t be considered. Potential things that can be changed are the relative weights of items at various points in the game.

To give a real world analogies:

  • If your goal is to rank highly on the richest person’s list. How you handled your various day to day meetings and activities are totally irrelevant. The final arbiter is exclusively your net worth.

  • If your goal is to have the highest GPA at your uni, how you acted in office hours or how you studied is irrelevant and won’t be taken under consideration, only your grades matter. Someone who only asks silly questions in lecture and says incorrect things in class still gets their first place if their final result is a 100% on everything that actually matters.

Hopefully that helps, let’s move on.

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elli how do I become a high ranking rich person

Ending all life on Earth

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Yeah but those things might make you happy but it won’t fulfilll your life, like being the best shouldn’t be the goal like but it should be giving your best

sure you can have fun playing chess and claim you’re more fullfilled than carlsen. You’re still lower rated. :slight_smile:

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You have seen Elli play right.

/in

@Urist do you have any thoughts on better tiebreak than what we have for two people in same class? Or you think what we have (earlier/later) works. Or maybe system should just allow two people to be tied? Shouldn’t happen too often.

A duel to the death

Well, we definitely shouldn’t look at who had the biggest social impact, that’s for sure.