Pokémon Mafia (GAME OVER)

THE PEOPLE HAVE SPOKEN

josh wins

1 Like

I think game ends when reached parity (same number of scum/notscum) even though there are killing roles like dayvigs in forum mafia

1 Like

I mean I get not ending even at 3 2 1 because Josh has kill and if we lynch Gtacc instead of star with the venge and Josh possibility of killing and Star redirecting it’s a game

But at 5p I call it there and Josh wins

I think it’s up to the host. :man_shrugging:

2 Likes

Josh is a winner in my heart

Also I’m amazed Dan got lynched there I felt like very obvious scum

1 Like

This is something ive thought alot about over the course of the game and what it really comes down to is a difference in meta on this site.

The sites im used to playing always lynch survivors because scum has been known to claim survivor to keep living. Meta is different here, and I dont blame you (like you as in Josh because you are a high prio target) for playing how you did. I’ll adjust the win con and powers for survivors moving forward if i choose to implement them in games on this site (not sure I will tbh since the meta is so different)

Or scum should start faking vivor in ALL DA games

Will we get to see endgamed scum roles

I mean you guys always were going to win during this last phase thats not a question - but just because you all out and are having a jolly old time at the memorial weekend barbeque doesnt mean someone didnt have to bring the paper plates yafeelme

I like the gara and ditto roles.

Also yes @Ellibereth scum piled on together on day 2 but that felt like the best practical chance after day 1?

Like, even if I had gone down day 3 the worst has outs for people to think I was just pocketing him?

oh yeah and andres let me post them

I liked a lot of the setup.

Didn’t like post-count based mechanics because it encouraged spamspamspam.

And not the biggest fan of random roles (randomizer).

I dont think my role was bad design, its. Survivor does help scum more than town though, so this was close to 4.5:8 which is a lot.

thank u for the honorary win thread!

2 Likes

Also I’m not a fan of nightskips where you cant even claim that you have a nightaction because everybody else put their actions quickly but you were asleep

Pokemon: Mewtwo
Alignment: Team Rocket
Win Condition: Win when all threats to Team Rocket are eliminated and your team has become the majority party.

Moves:

Psychic: When performing the factional kill, he may use Psychic to make the kill unstoppable. Only available to be used once.

Recover: Mewtwo regains health, saving him from the first non-lynch kill attempt.



Pokemon: Charizard
Alignment: Team Rocket
Win Condition: Win when all threats to Team Rocket are eliminated and your team has become the majority party.

Moves:

Fly: Every other night you may Fly high up into the air, being unaffected by any actions on you. You may not Fly and do Team Rocket’s factional kill on the same night. The phase you first use this move determines the every other night order.

Flamethrower: Once during the game you may burn the factional kill’s victim, leaving the details of the kill imposible to discern.

9 players alive and 4 were effectively scum XD.

This is why 8:5 is not balanced regardless of roles. even 9:4 is not balanced 99% of the time.

Pokemon: Pikachu
Alignment: Town
Win Condition: Win when all threats to town are eliminated

Moves:

Thunderwave: Each night you may attempt to paralyze your target, stopping them from performing any actions that night if successful.