Warning - highly unconventional setup.
Okay so here’s the plan
Mime 1
Mime 2
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
The Mimes need to ensure they are eliminated in numeric order to win, the Town wins if Mime 2 is eliminated before Mime 1 or if Mimes gain majority. Vaguely similar to “Vote For Town Mafia” except there is a specific brand of TMI/agenda the Mimes will have that would be absent from a VFTM game.
Here’s some math:
Summary
Each listed setup was run a million times with completely random eliminations. I have no idea how this will actually skew balance-wise so I aimed for around 30%, as I figure it’s probably easier in practice for the mimes to win than if eliminations were actually random. If you disagree with this assessment, or think a different size would better suit the game, I’m more than happy to discuss changing it.
Players | Town | Mimes | Mime Winrate |
---|---|---|---|
5p | 3 | 2 | 0.150 |
6p | 4 | 2 | 0.200 |
7p | 5 | 2 | 0.238 |
7p | 4 | 3 | 0.057 |
8p | 6 | 2 | 0.268 |
8p | 5 | 3 | 0.066 |
9p | 7 | 2 | 0.291 |
9p | 6 | 3 | 0.073 |
9p | 5 | 4 | 0.015 |
10p | 8 | 2 | 0.311 |
10p | 7 | 3 | 0.080 |
10p | 6 | 4 | 0.016 |
11p | 9 | 2 | 0.328 |
11p | 8 | 3 | 0.087 |
11p | 7 | 4 | 0.018 |
11p | 6 | 5 | 0.003 |
12p | 10 | 2 | 0.341 |
12p | 9 | 3 | 0.093 |
12p | 8 | 4 | 0.019 |
12p | 7 | 5 | 0.003 |
13p | 11 | 2 | 0.353 |
13p | 10 | 3 | 0.097 |
13p | 9 | 4 | 0.020 |
13p | 8 | 5 | 0.004 |
13p | 7 | 6 | 0.001 |
14p | 12 | 2 | 0.363 |
14p | 11 | 3 | 0.102 |
14p | 10 | 4 | 0.022 |
14p | 9 | 5 | 0.004 |
14p | 8 | 6 | 0.001 |
15p | 13 | 2 | 0.372 |
15p | 12 | 3 | 0.105 |
15p | 11 | 4 | 0.023 |
15p | 10 | 5 | 0.004 |
15p | 9 | 6 | 0.001 |
15p | 8 | 7 | 0.000 |
Game will have 48-hour, deadline elimination phases and start at some point after my finals finish and it has filled. I expect it to be a casual experiment for shits and giggles and will not be offended if you approach it as such in terms of activity.