This setup was created by callforjudgement: https://forum.mafiascum.net/viewtopic.php?p=10780185#p10780185
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Microtown is a 9-player game using the Smalltown mechanic: there are 36 possible setups, each of which has the same roles, but a different assignment of alignments to roles (each assignment of 7 town and 2 scum is possible).
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Each player’s role (but not alignment, obviously) is confirmed by the moderator at the start of the game. Roles will be assigned via a draft that happens AFTER players recieve their alignments. (see post 2).
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Mafia members automatically get the Multitasking modifier, allowing them to perform a kill and a night action at the same time.
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Normal phase sequence and kills (i.e. Day Start, scum have a factional kill).
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Scum win by killing the entire town, and vice versa; play beyond 50% is possible if town have a power role combination that could potentially allow them to eliminate all the scum first, despite not outnumbering them.
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The roles are as follows:
- Night 3 Vigilante
- 1-shot Roleblocker
- Personal Redirector (investigative roles get “your target”-style results, so won’t know they’ve been redirected; targets both the player being redirected and the player being redirected onto, thus can’t redirect onto the Ascetic)
- Rolestopper
- Ascetic Alien Babysitter: all actions aimed directly at the Babysitter’s target fail (not just kills), but if the Babysitter dies overnight, so does their target
- Night 2 Informed (informed of the alignment of a randomly selected living townie, not counting themself, at the end of night 2)
- Traffic Analyst (always gets “can communicate” on the Messenger, thus will likely investigate someone else)
- Unlimited Messenger; can send an unlimited number of private messages to other players, day or night, but the recipients cannot respond privately (they’ll have to respond in-thread or not at all)
- Doublevoter (the variant which casts one vote and it’s given double weight in the voting)
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Action resolution is Reasonable Action Resolution. That gives the following resolutions for loops of manipulatives:
- Rolestopper, Babysitter target the same player: both actions fail, other actions targeting that player succeed
- Redirector attempts to redirects actions onto a target who’s rolestopped or babysat (but not both): redirection fails, actions target their original target
- Redirector attempts to redirect actions of a target who’s rolestopped or babysat (but not both): redirection fails, actions target their original target
- Roleblocker attempts to block a player who’s rolestopped or babysat (but not both): roleblock fails, that player’s actions go through
- Redirector attempts to redirect the Rolestopper or Babysitter onto a new target: redirection succeeds, unless the other rolestopping role targeted one of the Redirector’s targets
- Redirector attempts to redirect the Rolestopper or Babysitter onto their current target: the redirection has no effect
- Redirector attempts to redirect the Roleblocker, who is roleblocking someone else: redirection succeeds
- Redirector attempts to redirect the Roleblocker, who is blocking the Redirector: redirection fails, the Roleblocker blocks the Redirector and not anyone else
Players:
@chesskid3
@Srceenplay
@StarV
@GuyinFreezer
@DS
@NotMafia