Josh Mafia - Day 4

Josh specifically said no “unanticipated” alignment changes - meaning that Chad always knew his alignment was going to change from the beginning of the game just like he had said before

yeah so chad can change his alignment whenever he wants

he was 3p yesterday, now he’s mod confirmed town.

for everyone’s sake i hope its not reversible, but we can’t confirm it for sure. i guess he wont be on the table today, but im not clearing him based off mechanics

I’m clearing him. I’m fine losing to it if he’s a chameleon. Chad has been honest anyway.

idk where you are getting that he can change his alignment whenever he wants - thats never been a thing said by anyone up until now

then how did he change from 3p to town?

okay then. i’d rather err on the side of caution. but thats a fine stand

he said something yesterday about “if we lynch properly” then he is a part of town - and he announced today in the opening post that he was town. Most likely the fact that the day ended with no lynch due to a modkill meant that we did not lynch town aka “lynched properly” and as such he was converted to town like he said.

that’s hot

i hope it isnt reversible then

who should we lynch? both my scumreads kinda poofed

lets force urist to prove he is suicide

i think elli is an okay lynch, but since the game is so big and he may be busy id maybe wait till tomorrow

VOTE: urist

Elli hasn’t been game active in long time on site.

If Elli is town they will be able to read me if they show up show I’m ok with waiting atm

:wave:

Summary please.

yeah I think this is the right play here

VOTE: Urist

ew. the wolfiest of pop ins

i wonder if ds is scared of elli after seeing how he gangbanged me and my team last game

that was convenient lol

the #number thing is being worked on btw. :+1:

@Josh can you make the flips in the OP links to where the flip happened in the future, I’ll take care of the current ones.

Can you give the #thing an onhover effect that displays a preview of the post in question? :stuck_out_tongue: