Guns and Roses 3, 8v3

Created by @FakeGod, I changed it from 9v2 to 8v3 because why not.

We’ve run the 9v2 version of this twice: Guns and Roses, OVER, Guns & Roses 2 - All Done

  • 8 Town players vs 3 Mafia players
  • N0 All players must secretly pick either a gun or a rose.
  • All players must also secretly pick a night.
  • One player is lynched during the day as per usual, and one player is killed by the mafia during the night as per usual.
  • A player who picked a gun is a 1-shot vigilante during his/her chosen night.
  • A player who picked a rose is immune to night kills during his/her chosen night.
  • Upon death, it will be revealed whether the dead player picked a rose or a gun.
  • Number of remaining Town-aligned rose players will be announced at the beginning of each day.
  • If there are no remaining Town-aligned player who picked a rose, Mafia immediately wins the game, regardless of whether there are any living Mafia members in the game.

Mafia have daytalk for the whole game including N0.
Majority instantly ends day, Mafia chooses who wins ties at deadline.
72 hour days, 24 hour nights

I don’t think 8v3 is going to be as well balanced but can’t hurt to try

we calculate balance assuming town lynches at least twice better than random, in terms of normal ev calculations 60/40 scumsided is around the minimum acceptable. For example we run white flag 8v3 too.

That seems a bit screwy, is the play here actually in support of that method?


i really want to play this game but idk if i’ll have time

5 more pewpewpew

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Confirmed mod encourages people to take a gun :+1:

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Thinking about joining but it’ll probably end up starting same time as retro

tres mas

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