I want to make a highly experimental setup where it’s sort of mafia in that there will be an uniformed majority and an informed minority.
However there might not even be lynches, and the “gamestate” will advance through the lens of a chessgame with moves influenced by votes and actions. Not all town will have the same wincon, or potentially even the same wincondition at all, however they will be roughly aligned and will all lose if the scum wincondition is achieved.
There will be some understanding of the rules of chess and possibly tactical themes required, but it should be understandable to ELO of 1200+, and I am happy to also source you some online chess engines for use in thinking.
Before i design something of that nature - who would be interested?
Honestly I probably don’t meet the requirements. I know the tower moves diagonally, the horsies move forward and backwards and the castles move pretty much however they want, but that’s it… After that how to play is a bit of a mystery.