Closed setup, list of characters will be published before game start but not what each characters abilities are. Cover characters may or may not exist.
Phases will be a bit different than standard mafia:
Day phase: discussion and votes. Leading vote receiver (the Town Kill) at EOD does not die immediately.
Twilight: all powers are activated during twilight regardless of when they take effect. Player that has been TKed may still use their ability.
Night: all deaths occur at night, including the TK.
There will certainly be some non-standard roles, possible slight bastardization depending on how narrow your definition is. The GM will not lie but he may not always answer. There may be a 3rd party if there are enough signups–if there is, it will be announced before game start. Edit—there will be NO third parties in this game.
Phases will be 72 hours for the day, 24 hours apiece for twilight and the night. Night may be resolved faster than 24 hours under certain circumstances.
I can’t guarantee this game will be perfectly balanced, but it should be fun, and the flavor will hopefully be entertaining.
Game will start somewhere in the middle of July–however many Ins we have by then we’ll roll with. 13 would be ideal but 9+ will work.
TK will be determined by plurality vote at EOD, with an option to hammer after 24 hours in the day have passed. A wagon that reaches majority then goes back below majority prior to the 24 hour mark will not end the day. Ties will be decided by a mechanic that will become clear at the start of the game, but they WILL result in someone dying.