A Very Merry Star Wars Christmas - Signups (7/??)

Alright so this is how this is gonna go:

Everyone who wants to play will pm me their Star Wars name and divide up a total of 5 points between the four categories of skills available. You can place as many or as little points as you want in each category, but must use all five points. The more points you have in a power, the more powerful of a force power/lightsaber technique you will rand. To offset everyone just stacking one skill, the more skills you have points in, the more powers/techniques you will have (though they will be weaker techniques the more you spread yourself out.)

With that said, there is one limitation to the skill set point distribution. Alter abilities are only taught to Jedi’s who have trained in Sense and Control, so you must place points in those two categories to place points in Alter.

Here are the categories and some Wookiepedia information on them.

Control

Summary

The Jedi Order’s teaching method began with the aspect of Control, taught to Jedi Initiates as a way to open their minds to the Force and establish a base point for further development. The theme of Control was centered on the ability to control one’s own body, as self control was the starting puoint for all Jedi teachings. Development of these skills would continue throughout a Jedi’s life, as the basics of all other disciplines of Force use began here. One of the most well known side-effects of mastering the discipline of Control was prolonged life and the avoidance of decay.[2]
Three main abilities were centered around Control: tutaminis , curato salva , and altus sopor . These three umbrella abilities incorporated many of the abilities Jedi used throughout their service to the Republic.[2]
* Alchaka
* Art of Movement
* Breath control
* Center of Being
* Detoxify Poison
* Flashburn
* Force Body
* Force Enlightenment
* Force ghost
* Force healing [1]
* Force speed
* Force stealth (Also known as Force Concealment)
* Hibernation trance
* Morichro
* Tapas
* Cloak of Shadow

Sense

Summary

Classified as Sense abilities by the Jedi Order, these techniques were taught to Padawans to broaden the scope of their Control abilities. Dipping into a deeper understanding of the Living Force , Sense abilities allowed Force-wielders to immerse themselves in the environment. By the end of their apprenticeship, Padawans were expected to use the Force as an additional sense, constantly attuned to the undulation of the Force.[2]
The Jedi Order saw the Sense abilities divided into four main groups: prima vitae , tactus otium , tai vordrax / psychometry , and projected telepathy . While there were many other styles to the Sense family, these were considered the most vital to Jedi teachings.[2]
* Force Listening
* Force Smell
* Force meld
* Force sense
Precognition
* Battle Precognition
* Shatterpoint
Psychometry
Force empathy
Farsight
* Force sight
* Force vision
* Telepathy [1]
Comprehend Speech
* Shadow Vision

Alter

Summary

An advanced form of Force-use, many non-trained Force-sensitives stumbled upon this group of powers accidentally, usually resulting in disastrous events. Untamed, these Force powers can cause mass chaos, as the art of manipulating other objects must be perfected and honed. Within the Jedi Order, these abilities were considered to be Alter abilities and were taught to Jedi Knights who had mastered the art of Control and Sense. Capable of affecting the environment, these abilities were vital to a successful Knight, as without them, individuals could see the Force, but were incapable of manipulating it.[2]
In the Order of the Jedi, the great Masters considered the techniques of telekinesis , affect mind , and alter environment to make up this family of abilities.[2]
* Alter Damage
* Alter Image
* Alter Environment
* Animal friendship
* Battle meditation
* Combustion
* Crucitorn
* Dark transfer
* Deadly Sight
* Dopplegänger
* Drain Knowledge
* Droid Disable
* Electric Judgment
* Force bellow
* Force blinding
* Force cloak
* Force confusion
* Force Defend
* Force deflection
* Force Destruction
* Force drain
* Force fear
Force horror
Force insanity
* Force-flash
* Force flight
* Force Illusion
* Force Jump
* Force Light
* Force lightning (Organic limbs & extremities required)
Chain lightning
Force shock
Force storm (lightning)
* Wall of light
* Force Orb
* Force persuasion
* Force projection
* Force Pull / Push
* Force scream
* Force Stun
Force Stasis
* Force Stasis Field
* Force Slow
Force Affliction
Force Plague
* Force storm (wormhole)
* Force Subjugate
* Force suppression
Force Breach
* Force Throw
* Force travel
* Force Wave
Force Repulse
* Force weapon
* Force Whirlwind
* Force Whisper
* Pyrokinesis
* Force wound
Force choke
Force grip
Force crush
* Kinetite
* Levitation
* Malacia
* Mechu-deru
* Midi-chlorian manipulation
* Mind control
* Mind trick (Also known as Affect Mind)
* Mind probe
* Protection bubble
* Plant Surge
* Revitalize
* Sever Force
* Sith alchemy
* Spear of midnight black
* Spirit Transference
* Telekinesis
* Teleportation
* Torture by Chagrin
* Thought bomb
* Revelation
* Dampen Presence
* Conceal Other
* Cleanse Mind

Lightsaber Combat

Summary

Throughout the millennia since the lightsaber’s creation, the art of dueling with them developed into seven “classic” forms and numerous other styles. It was difficult to master for a number of reasons, one of them being that all of the weight a lightsaber had was in its hilt. It had been said that only a Force-sensitive individual could completely master lightsaber combat, though there have been some great non-force sensitive duelists, such as Pre Vizsla, or General Grievous. All seven traditional lightsaber forms included the same basic techniques as ancient sword-fighting styles, such as defensive postures, overhand strikes, parries, and counters.[1] A riposte was a technique where the user struck an opponent after deflecting or blocking an attack.[2]

Summary

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In like R2 is in to the Death Star’s shockingly weakly encrypted systems.

1 Like

In

i kinda want to change this idea to a build our own jedi game

everyone has a set level ofpoints they can put into a number of different force powers to level up those powers, and then the Jedi/Sith are randed and its a mafia game from then on

/in
Sounds like the xp game I played on ms

In

in

/in

When do you expect the game to start? If after Christmas, In.

I think I’ll be finalizing the specifics of the setup this week and give everyone the time to think about how they want to build their Jedi, and then maybe we start either after Christmas or like on Christmas Eve with the first day phase being an extended phase like 72 hours or something

Kinda open to whatever start time people would like tbh. I’m extraordinarily busy until like the 23rd and then I’ll have tons of free time

I don’t care about anything except for being Spock. :vulcan_salute:

Jar Jar it is then

Sith Lord JarJar confirmed.

Alright so this is how this is gonna go:

Everyone who wants to play will pm me their Star Wars name and divide up a total of 5 points between the four categories of skills available. You can place as many or as little points as you want in each category, but must use all five points. The more points you have in a power, the more powerful of a force power/lightsaber technique you will rand. To offset everyone just stacking one skill, the more skills you have points in, the more powers/techniques you will have (though they will be weaker techniques the more you spread yourself out.)

With that said, there is one limitation to the skill set point distribution. Alter abilities are only taught to Jedi’s who have trained in Sense and Control, so you must place points in those two categories to place points in Alter.

Here are the categories and some Wookiepedia information on them.

Control

Summary

The Jedi Order’s teaching method began with the aspect of Control, taught to Jedi Initiates as a way to open their minds to the Force and establish a base point for further development. The theme of Control was centered on the ability to control one’s own body, as self control was the starting puoint for all Jedi teachings. Development of these skills would continue throughout a Jedi’s life, as the basics of all other disciplines of Force use began here. One of the most well known side-effects of mastering the discipline of Control was prolonged life and the avoidance of decay.[2]
Three main abilities were centered around Control: tutaminis , curato salva , and altus sopor . These three umbrella abilities incorporated many of the abilities Jedi used throughout their service to the Republic.[2]
* Alchaka
* Art of Movement
* Breath control
* Center of Being
* Detoxify Poison
* Flashburn
* Force Body
* Force Enlightenment
* Force ghost
* Force healing [1]
* Force speed
* Force stealth (Also known as Force Concealment)
* Hibernation trance
* Morichro
* Tapas
* Cloak of Shadow

Sense

Summary

Classified as Sense abilities by the Jedi Order, these techniques were taught to Padawans to broaden the scope of their Control abilities. Dipping into a deeper understanding of the Living Force , Sense abilities allowed Force-wielders to immerse themselves in the environment. By the end of their apprenticeship, Padawans were expected to use the Force as an additional sense, constantly attuned to the undulation of the Force.[2]
The Jedi Order saw the Sense abilities divided into four main groups: prima vitae , tactus otium , tai vordrax / psychometry , and projected telepathy . While there were many other styles to the Sense family, these were considered the most vital to Jedi teachings.[2]
* Force Listening
* Force Smell
* Force meld
* Force sense
Precognition
* Battle Precognition
* Shatterpoint
Psychometry
Force empathy
Farsight
* Force sight
* Force vision
* Telepathy [1]
Comprehend Speech
* Shadow Vision

Alter

Summary

An advanced form of Force-use, many non-trained Force-sensitives stumbled upon this group of powers accidentally, usually resulting in disastrous events. Untamed, these Force powers can cause mass chaos, as the art of manipulating other objects must be perfected and honed. Within the Jedi Order, these abilities were considered to be Alter abilities and were taught to Jedi Knights who had mastered the art of Control and Sense. Capable of affecting the environment, these abilities were vital to a successful Knight, as without them, individuals could see the Force, but were incapable of manipulating it.[2]
In the Order of the Jedi, the great Masters considered the techniques of telekinesis , affect mind , and alter environment to make up this family of abilities.[2]
* Alter Damage
* Alter Image
* Alter Environment
* Animal friendship
* Battle meditation
* Combustion
* Crucitorn
* Dark transfer
* Deadly Sight
* Dopplegänger
* Drain Knowledge
* Droid Disable
* Electric Judgment
* Force bellow
* Force blinding
* Force cloak
* Force confusion
* Force Defend
* Force deflection
* Force Destruction
* Force drain
* Force fear
Force horror
Force insanity
* Force-flash
* Force flight
* Force Illusion
* Force Jump
* Force Light
* Force lightning (Organic limbs & extremities required)
Chain lightning
Force shock
Force storm (lightning)
* Wall of light
* Force Orb
* Force persuasion
* Force projection
* Force Pull / Push
* Force scream
* Force Stun
Force Stasis
* Force Stasis Field
* Force Slow
Force Affliction
Force Plague
* Force storm (wormhole)
* Force Subjugate
* Force suppression
Force Breach
* Force Throw
* Force travel
* Force Wave
Force Repulse
* Force weapon
* Force Whirlwind
* Force Whisper
* Pyrokinesis
* Force wound
Force choke
Force grip
Force crush
* Kinetite
* Levitation
* Malacia
* Mechu-deru
* Midi-chlorian manipulation
* Mind control
* Mind trick (Also known as Affect Mind)
* Mind probe
* Protection bubble
* Plant Surge
* Revitalize
* Sever Force
* Sith alchemy
* Spear of midnight black
* Spirit Transference
* Telekinesis
* Teleportation
* Torture by Chagrin
* Thought bomb
* Revelation
* Dampen Presence
* Conceal Other
* Cleanse Mind

Lightsaber Combat

Summary

Throughout the millennia since the lightsaber’s creation, the art of dueling with them developed into seven “classic” forms and numerous other styles. It was difficult to master for a number of reasons, one of them being that all of the weight a lightsaber had was in its hilt. It had been said that only a Force-sensitive individual could completely master lightsaber combat, though there have been some great non-force sensitive duelists, such as Pre Vizsla, or General Grievous. All seven traditional lightsaber forms included the same basic techniques as ancient sword-fighting styles, such as defensive postures, overhand strikes, parries, and counters.[1] A riposte was a technique where the user struck an opponent after deflecting or blocking an attack.[2]

Summary

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Darkus Black has signed up - He will make an account at some point before the game.

Im gonna have this start the day after christmas

In I love starwars

1 Like

Player list:

Nanook
Metal Sonic
Srceenplay
Urist
Erika Furudo
Gtacc
Andres
Darkus Black
ZZ Racer

I have gotten builds from

Gtacc
Srceenplay
ZZ Racer
Urist

And need them still from

Nanook
Metal Sonic
Erika Furado
Andres
Darkus Black

@DS you can use @sw-mas to ping all players. You’ll need to add Darkus when he makes an account though.