3 visionaries VS 10 lemmings Night 2

us fighting is more unproductive than us being wrong tbh
stop please? Things will be obvious after i flip.

Iā€™ll think about it. Gotta sleep anyway

you can make an argument for gtacc and notmaf. Theyā€™re definitely a whole tier lower than seth. But I donā€™t want to go the lurker route for safety reasons.

but yeah

the actual not interested in today pool is chess/clem/bep/andres/rem/seth/jackson/drifter/zone

so it doesnā€™t leave that much remaining choice.

Inb4 youā€™re both scum

VOTE: Dan

Who tf let elli be the top poster, what is happening in this world

I just donā€™t understand

1 Like

Iā€™m not seeing this strategy be beneficial

Like,

a) Youā€™re limited town and scum to a smaller pool of people, making it easier for scum to hide and making it harder for town to scumhunt, especially if thereā€™s actually scum in the pool

b) Youā€™re limiting the amount of conflict and disagreement in the thread, also making it easier for scum to hide because they arenā€™t forced to contribute and/or pick a side

c) Youā€™re picking only one wagon, making it easier for scum to sheep if itā€™s town. The only way information can come out of this is if Dan flips scum and thereā€™s a counter wagon formed.

I get youā€™re going for a sweep but I just donā€™t see how this helps.

Yesterday you told me about the EV percentage stuff but that doesnā€™t really apply here.

And it conflicts with the way I usually like to play the game :kabob:

People intrinsically arenā€™t lynched at random rates all game presence being equal. Arbitrarily limiting pools raises the chance of hitting some percent of the time and lowers some percent of the time. This stuff is calculable. Paired with 1 or 2 high confidence reads it could lead to longer winrates long term. (Most famous case is in a certain vm group, the town winrate would raise signifigantly if they just assumed a particular player they lynched significantly more often than random was town).

So I agree in optimum not limiting things is better, but in practice limiting things could make life a lot easier.

Consider the extreme case where a group of players only play games where they silently vote. The amount of effort scum has to put gets significantly more involved than the amount town has to do since they have to actively subvert things that may come unnaturally while town just has to find a few significant things wrt to voting patterns/post times that are >rand over a few games. In particular the data town has to analyze is clean.

Iā€™m not advocating for the extreme case since in practice I think that only leads to doing better some mediocre amount better than rand/noone would actually play that since its hideously boring and is just an exercising in excel/coding. In a practical sense thereā€™s a ratio between the correct balance between generation so we can find indicative things and too much generation so the important things get lost.

Especially with short deadlines people tend to get emotional/involved when they have to argue over things and dissolving those conflicts productively in the allotted time is pretty hard so Iā€™d strongly err towards just not having them in the first place.

Thereā€™s plenty of information for both sides of his flip regardless of position. The idea that a particular type of voting distribution lends itself to more information isnā€™t necessarily true, and even if it were thereā€™s a certain amount of risk/reward analysis you have to do for it. (i.e. suppose competing wagons offer more wagon, but with short deadlines purposefully causing a competing state most likely leads to increased rate of town lynch, also probably of TT or SS that tends to screw with peopleā€™s assumptions etc.etc. ) Weā€™ll actually be able to look at this data at least for this siteā€™s corpus soooooon.

This particular game state is also affected, again, by the fact that I have some degree of extra role information that I want to conceal the specifics of. :slight_smile:

by the way the above post isnā€™t saying those things are better, just saying theyā€™re at least at a minimum not obviously worse and often equal and almost certainly better at times with certain player groups.

But yeah, a segment of the pool is admittedly arbitrary but a segment is not and I think itā€™s not advantageous in this circumstance to clarify which since I donā€™t think the implications are all obvious to the scumteam for the purposes of today and night while itā€™ll be fairly obvious to everyone once I flip.

Fwiw I think itā€™s generally correct to follow elli today.

VOTE: Dan

Iā€™m grumbling still

I did say Dan gave me bad vibes so:
VOTE: ActionDan

Also, let me be clear - I would usually wait much longer to really form an opinion here, since I donā€™t think thereā€™s enough content from Dan to really say convincingly what alignment he is. But Elliā€™s insistence on having role related information is really making it impossible to vote anywhere else.

If Dan flips Town btw, Iā€™m not listening to shit Elli says.