No, town should never claim rose as gun and vice-versa. This setup seems so easy to win if the town doesn’t shoot themselves in the foot.
So basically, as long as you don’t join?
ooooh burn
All good
I mean, town won in part because the claims gave us grounding and helped create a very narrow POE.
And we didn’t even do claims optimally, we should’ve either all not claimed or all claimed the same thing, which is the next best thing.
what? no, everyone claims their real role. that way scum is forced to claim one of each. from there, you lynch/kill guns until you hit scum, then the remaining guns are confirmed town. from there town should win like 90% of the time.
Scum shot StarV and tn
clem shot andres
tier shot srceen
Yeah nothing could possibly go wrong with outing all the roses to scum. Nothing at all.
i mean this is something we can do the math for, which im too lazy to do.
Let’s just eyeball it:
just suppose that scum take the strategy of claiming not gun in this iteration(3 guns), and then suppose they take the strategy of just shooting the 3 guns, most of the time we we end up at some 1v5 where scum have to dodge some roses which is roughly even.
Why don’t they ignore the guns and just gun down the roses, then go for all-rose-dead victory?
Actually, why are N1 Gun scums even claiming N1 guns anyway?
With 5+ roses it does not matter even a little bit. Having the confirmed town vigs is so much better.
Agree
if we’re going with claim strategy we can assume that roses just rand between n1 and n2 yeah.
Those are the only good nights to pick rose so
yeah so shooting the guns n1 might be more conservative but also correct? idk it’s just a calculation that I don’t want to do
I did soft gun with the spartacus poster
i think it’s correct for the town to always pick n1 everything and rand between gun and rose. it forces scum to choose either n1 rose or n2 gun, and gives town 2 lynches before the scum are able to shoot any roses.
Whoever follows your advice deserves whatever comes to them.
Oh wait… No, that was my advice.
Carry on.
This game was very informative