@northsidegal I really don’t like your day 2 post, it somehow you’re deflecting from my reads without presenting any of your own, in fact, you claim at the end not to have strong enough reads to take a decision which seems like a direct contradiction…
The other thing is, I don’t understand why you have changed your mind on @colin or at least how to handle your read on @colin.
Anyway, looks scummy.
@key no change in my read, no reason to change my read. The only pause I give is that if you’re an spy, contacting @colin and @northsidegal seems oddly telegraphed to me. I don’t think that means anything though because I would say the same about either of my secondary reads…
@beeboy low loooooooow quality post, not indicative of alignment, but also no reason to change my read on you. I think jumping on notmafia is convenient, I think that discussing it first is the better option.
@notmafia Why?.. Just why?
@urist On point. Though I’m interested to know what you think of my day 2 post.
@Screenplay I’m kind of thinking that if you’re scum, your next contact is likely @starv or @urist, if it’s anyone else, I’m clearing you as town in my equation.
@colin Ooh baby. I like the part about lynching someone who was contacted twice as it reduces the odds of endgame occurring, however, there is a trade off, everytime someone is contacted, technically the raw probability of them flipping scum is reduced (not taking reads into account) as their alignment is now tied to someone else’s, because only one of the two contacted players are scum. I’m not sure that I would go for that trade-off on the first lynch unless I had a serious scum read.
For instance, if there is a 50% chance of 1 scum in a group of 3, 25% chance of 2 scum, 25% none that would mean the player scouted twice has a 16.7 % chance of being scum based on probability, previously 25% before 2nd contact, previously 40% before first contact. Because the player scouted twice can only be scum in the 50% chance that 1 of the 3 is scum :
Player 1 & Player 2 were contacted, only 1 scum can be between them, therefore, they are both reduced to 50% of their initial probability.
Now, Player 2 & Player 3 were contacted, they both drop by 50% of Player 2’s probability, however, now that Player 2 is less likely to be scum, the % chance for Player 1 to be scum goes up by 50%.
Let’s get down to business, starting today, there is absolutely no reason for someone not to vote. Let’s break it down:
2/8 shot 25%
I’m not scum
2/7 shot 28.57%
2 pairs contacted
2/5 * 3 40% (Not Contacted)
1/5 * 4 20% (Contacted)
So, at a base, if you haven’t been contacted, you should have a combination @starv, @urist, @beeboy and @key (remove yourself if included) at 40% chance each of being scum… These are amazing odds for town, you could run purely based on that and win a lot of mafia games.
Now, let’s add my town reads to this (you can add your own) – I have 2
@urist, @colin I’m getting town vibes from.
That leaves me with:
3x 50% (@key, @beeboy, @screenplay)
2x 25% (@Notmafia, @northsidegal)
There is 0 reason to not vote. If we successfully lynch today @Key (and if this somehow turns out to be incorrect, and assuming scum don’t make contact tomorrow) @beeboy next (if scum make contact at this point, everyone remaining has a minimum of 50% chance to win – unless they have no successful town reads, in which case they lose either way - so what does it matter?).
I’m voting @Key today and tomorrow, if you vote anyone other than your best read out of @Key, @urist @starv or @beeboy, then I don’t know what you’re doing.
Back to reads:
@northsidegal & @notmafia are both good contacts for @screenplay
@northsidegal good contact for @key
@beeboy could be randomly picking and/or framing them as he was educated on strategy that he’s not sharing, that is also what worries me about my town reads, but I have to commit to something…
My suggested kill order is @Key, @beeboy, @northsidegal… If you town read @urist and @colin, you have no reason to oppose me, even if you don’t town read me because you would just win anyway. Statistical probability could change when the contacts are revealed, but I’m going to stick with @key because we need to decide a day in advance.
I’m also wondering about @key’s shout to colin “from mini mafia” in the first post, it seems to pile onto an attempt at day 2 contact.
Last minute edit: I just realized that we have a hard cap at 8 days. Every time a player is contacted, the other scum player knows that’s not the player they’re looking for, they need to go through a max of 7… So it’s important that we get this done quickly. The scum would know exactly who each other are while we don’t actually know who contacted who unless they are always put in order… That would be useful to know @OP.
VOTE: Key