Dragon Hunters - FIN

The guy ran it down mid at 50 minutes because his carry went to take a leak after grabbing baron buff.

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Don’t take a leak at 50 mins u griefer

this isn’t 6 this is 18

And that was way longer than a leak

What did you guys think of this type of setup?

I think the lylo was fun (if we have 3 active players instead of 2) but the first few days were kinda dumb hiring people to fight a dragon actually

It plays to a slightly different skills and set of strength than a normal game of mafia necessarily does - it really tests scum abilities to look town and punishes townies for looking not so while a “normal” game doesn’t really stress. Town gets to play with this feeling of margin of error and scum with a sense of urgency, which is a dynamic I rather like.

Thinking about it now this setup would especially be good for training purposes in isolating and developing the above skills.

The interesting (and terrifying) thing about this setup to me was that town had very little information for the first 3 game days - no flips of the players being sent to fight the dragon, and then suddenly tons of information at lylo. A stronger scum team could have done a lot to minimize associations, which would have made lylo more of a genuine struggle.

I was surprised, given the lack of flips, that town didn’t do more NKA. I thought the Action Dan kill pointed pretty strongly toward me, and I was a little concerned about making that kill, but I thought removing him, even at the expense of my day 4 flip, would improve our chances.

I had to pee, man